Business model innovation is, it's, it's
kind of the Holy Grail of the innovation space, because most studies
will prove that when you, when you change your business model in a positive
way that, that ultimately gives you the, the greatest bump in profitability and the, the greatest
overall success. If you contrast business model innovation with traditional product development
traditional product development, when you're, when you're looking to
improve a service or looking to improve a, a product, you have a known quantity
and you, you have some obvious areas where you
might extend it. The frontiers of business model innovation
are, haven't been tread as frequently as, as
the new, new product innovation, so you, you don't have as many clear pathways from
there. but, but it ultimately will result in a, a
bigger impact on your customer. So we'll use a lot of frameworks that
stretch thinking from a single activity set to a larger
activity set. So it's not just about boarding the plane, but the
whole experience of buying your ticket all the
way through exiting. When you're focusing on a, a larger
activity set like that you, you might find newer and better
hypotheses to generate. So a, a typical way that, that people think about business innovation is through
the value chain. We can look down stream and we can look up stream, and, and innovation can happen
at any point. One of the things that we, we teach in
design school is less about a value chain and more about the idea of
an ecosystem. The idea of an ecosystem is, there is this
web of partners available both for you, as an organization, to work with,
but also, that offer different choices for your customer, your customer's
customer, and the eventual user. And when you start to look at business
models through the idea of an ecosystem, once again that, it's a
little bit more complex. you can start to see some, some very fascinating, some very fascinating
things start to happen in terms of, in terms of how you might implement a new business model
innovation. Particularly in terms of who you actually
partner with. Collaboration is becoming more and more
critical for a design team. One of the biggest failure modes in
hypothesis generation is a lack of diverse input when you're
creating your hypotheses. So if it's just you and your team, who are
all have the same education, all have the same point of
view, all live in the same neighborhood. If, if you're the ones who are generating
these hypotheses, even if you try to be creative, there're still going to be
in somewhat of a limited set. So when you start to collaborate with a, a
larger group, a larger part of the organization, you start to have ideas that you never would have had
before. Organizations tend to be idea rich, and
with, within them there are pockets of, pockets of
individuals who have great ideas that you need to make sure you leverage to, to
bring those up to the surface. Listening is one of the critical skills
that we, we try to teach designers. it's important both in terms of
collaboration but also in, in, you know, researching the users for
whom we're designing. The old joke is that a lawyer will not ask
you a question that he or she does not already
know the answer to. It's just the opposite for designers. We only ask questions where really, we
have no idea. You know, where, we want to be like
sponges, and just sort of collect from from the people that
we're working with. It all goes back to one of the core approaches that we have, which is the
ethnographic interview. ethnographic interviews are very different
than the typical business interview. The ethnographic approach is one where we
only ask open-ended questions. And those questions we, we don't know the
answer to, and we let the, the actual individual
interviewee lead the conversation. And, it's through this practice I think that our, our students and designers
become very good listeners, because you no longer are
there to sort of establish yourself as the
expert. But rather you put yourself in the, the
role of someone learning. Inefficiency and ambiguity are both
conditions of the design process. There has to be time for reflection and
disagreement. And these are, these are core to, great
new big ideas, but reflection and disagreement are
the things that make [LAUGH] processes inefficient. And it's important to have time within,
within your process just to take a step back and look at, what did
we create? Where are the connections that we're not
seeing? Can we, can we bring these two things together in ways that we hadn't thought of
before? I mean that, that's really where great
ideas come from. You also have to have time for disagreement, because good design thinking
is about bringing very different points of view together, so
that you have that diverse set of inputs. You know, if you want efficiency you get everybody who thinks the same way and
they'll [LAUGH] get to a decision quickly, and that, that
works, you know, 80% of the time. But for that, that 20% of the time where you, you need something very
disruptive, very innovative, very creative, you're going to have to put up with a little bit more of the
ambiguity. That's ultimately what a, a successful
leader will be able to do is, you know, understand there are some projects
that can follow this very linear
straightforward approach. But others that require a little bit more
of a, an open mind, and a little bit more
creativity.
kind of the Holy Grail of the innovation space, because most studies
will prove that when you, when you change your business model in a positive
way that, that ultimately gives you the, the greatest bump in profitability and the, the greatest
overall success. If you contrast business model innovation with traditional product development
traditional product development, when you're, when you're looking to
improve a service or looking to improve a, a product, you have a known quantity
and you, you have some obvious areas where you
might extend it. The frontiers of business model innovation
are, haven't been tread as frequently as, as
the new, new product innovation, so you, you don't have as many clear pathways from
there. but, but it ultimately will result in a, a
bigger impact on your customer. So we'll use a lot of frameworks that
stretch thinking from a single activity set to a larger
activity set. So it's not just about boarding the plane, but the
whole experience of buying your ticket all the
way through exiting. When you're focusing on a, a larger
activity set like that you, you might find newer and better
hypotheses to generate. So a, a typical way that, that people think about business innovation is through
the value chain. We can look down stream and we can look up stream, and, and innovation can happen
at any point. One of the things that we, we teach in
design school is less about a value chain and more about the idea of
an ecosystem. The idea of an ecosystem is, there is this
web of partners available both for you, as an organization, to work with,
but also, that offer different choices for your customer, your customer's
customer, and the eventual user. And when you start to look at business
models through the idea of an ecosystem, once again that, it's a
little bit more complex. you can start to see some, some very fascinating, some very fascinating
things start to happen in terms of, in terms of how you might implement a new business model
innovation. Particularly in terms of who you actually
partner with. Collaboration is becoming more and more
critical for a design team. One of the biggest failure modes in
hypothesis generation is a lack of diverse input when you're
creating your hypotheses. So if it's just you and your team, who are
all have the same education, all have the same point of
view, all live in the same neighborhood. If, if you're the ones who are generating
these hypotheses, even if you try to be creative, there're still going to be
in somewhat of a limited set. So when you start to collaborate with a, a
larger group, a larger part of the organization, you start to have ideas that you never would have had
before. Organizations tend to be idea rich, and
with, within them there are pockets of, pockets of
individuals who have great ideas that you need to make sure you leverage to, to
bring those up to the surface. Listening is one of the critical skills
that we, we try to teach designers. it's important both in terms of
collaboration but also in, in, you know, researching the users for
whom we're designing. The old joke is that a lawyer will not ask
you a question that he or she does not already
know the answer to. It's just the opposite for designers. We only ask questions where really, we
have no idea. You know, where, we want to be like
sponges, and just sort of collect from from the people that
we're working with. It all goes back to one of the core approaches that we have, which is the
ethnographic interview. ethnographic interviews are very different
than the typical business interview. The ethnographic approach is one where we
only ask open-ended questions. And those questions we, we don't know the
answer to, and we let the, the actual individual
interviewee lead the conversation. And, it's through this practice I think that our, our students and designers
become very good listeners, because you no longer are
there to sort of establish yourself as the
expert. But rather you put yourself in the, the
role of someone learning. Inefficiency and ambiguity are both
conditions of the design process. There has to be time for reflection and
disagreement. And these are, these are core to, great
new big ideas, but reflection and disagreement are
the things that make [LAUGH] processes inefficient. And it's important to have time within,
within your process just to take a step back and look at, what did
we create? Where are the connections that we're not
seeing? Can we, can we bring these two things together in ways that we hadn't thought of
before? I mean that, that's really where great
ideas come from. You also have to have time for disagreement, because good design thinking
is about bringing very different points of view together, so
that you have that diverse set of inputs. You know, if you want efficiency you get everybody who thinks the same way and
they'll [LAUGH] get to a decision quickly, and that, that
works, you know, 80% of the time. But for that, that 20% of the time where you, you need something very
disruptive, very innovative, very creative, you're going to have to put up with a little bit more of the
ambiguity. That's ultimately what a, a successful
leader will be able to do is, you know, understand there are some projects
that can follow this very linear
straightforward approach. But others that require a little bit more
of a, an open mind, and a little bit more
creativity.